![]() ![]() This had closely followed the main Freedoom development. ![]() In 2003, Rellik had created a fork of Freedoom, a spin-off called FreeDM. At this time, Freedoom was only aimed at providing a Doom II-compatible IWAD, as the sole game of the project. This had quickly raised interest in such a project, with Fraggle and Teppic taking charge of the technical leads of the project, providing web hosting space and building up a DeuTex tree to build the IWAD. FreeDM, on the other hand, maintains a strict vanilla-compatibility requirement.įreedoom is still under active development, not having yet reached a version 1.0, which should signify a complete set of resources, including sprites, textures, levels, music, etc, and some form of quality control over all of the project.įreedoom was envisioned in 2001 by Captain Mellow on the Doomworld Forums in a thread titled barn-raising: open iwad project. Phase 1 and Phase 2 are limit removing, with a compatibility goal for full Vanilla Doom planned for a future release. Like Phase 2, it is also compatible with Doom II and Final Doom PWADs.
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